They are the "Others," an ancient race of supernatural beings—magicians, shape-shifters, vampires, and healers—who live among us. Human born, they must choose a side to swear allegiance to—the Dark or the Light—when they come of age.
For a millennium, these opponents have coexisted in an uneasy peace, enforced by defenders like the Night Watch, forces of the Light who guard against the Dark. But prophecy decrees that one supreme "Other" will arise to spark a cataclysmic war.
Anton Gorodetsky, an untested mid-level Light magician with the Night Watch, discovers a cursed young woman—an Other of tremendous potential unallied with either side—who can shift the balance of power. With the battle lines between Light and Dark drawn, the magician must move carefully, for one wrong step could mean the beginning of annihilation.
Labyrinth of Reflections (Лабиринт отражений) (1997)
The story is set in the near future, where a chance invention allows people to experience virtual reality without the need for costly hardware — a seconds long movie drives a person into a sort of psychosis, forcing one's subconsciousness to perceive a simple 3D game as real world. Soon after the invention, Microsoft and IBM build a virtual city on the Internet called "Deeptown" (named so after the street name for VR — the Deep), which anyone is free to log on and enter. The painted world becomes a second home for millions people — but some of them 'sink', i.e. forget to return to the reality and eventually die of dehydration. Only a small group of people calling themselves divers are capable of leaving the Deep at will. Gods of the virtual world, they help those who sink.